Hello everybody,
I suspect I'm making a mistake at some part of my workflow regarding the liner workflow. Why do I think so? Well, I have 2 situations, which I post together because I have the feeling they are somehow connected:
Here are my settings for you to check my linear workflow. I hope I'm not missing something out
3d Max + vray
Materials:
3d Max settings:
Vray Render settings:
Photoshop
srgb screen, set to the default European settings.
Or After Effects
Set to linear workflow
Following are the combinations to add the render elements, which I guess many of you already know and are actually posted in many forum threads here, this are the basics just to fit the beauty pass, imagining that I don’t have any caustics or selfiluminated materials. I didn't write if it's 8bits, 16 or 32, or whether it's HDRI, Jpeg or TIFF, because I tried every combination and still didn't have the correct results.
(All of them were tested in After effect and photoshop so when I write group it could also be a pre-composition)
Thank you for taking your time to read such a long thread. I really hope someone can help me figure out what I am doing wrong, because I have absolutely no clue anymore. If there is already a post covering this, I'm sorry then for re-posting, I honestly couldn't find a combination among post that could follow the entire workflow (3d max + vray + photoshop)
P0studio (Paola)
I suspect I'm making a mistake at some part of my workflow regarding the liner workflow. Why do I think so? Well, I have 2 situations, which I post together because I have the feeling they are somehow connected:
- If I just add on photoshop the Gamma adjustment layer with 2.2 gamma, to the beauty pass, it gives me a washout result that doesn't resemble the srgb Vray frame buffer image. Nevertheless both vray and photoshop show me the same gamma 1.0 image. I assume I am not applying the proper gamma correction in photoshop, I don’t really know how to set it up to a linear workflow. I read that I should do it with the Levels adjustment layer but it result in a very contrasted and saturated image.
On the other hand I tested how the same principle in After Effects, based on some post claiming that photoshop is not the right tool for post-processing, and again I couldn't reach the desire results.
The only thing that I did notice is that when I save the image as 32b full float Hdri, or even Tiff the image does not require any gamma correction at all. This does not fit my workflow because I can’t have many layers in one 32b document in photoshop.
2. The second problem I have is that, is that I can’t manage to add the render elements correctly. I have tried many formulas and they are all the same, it just depends on what you add, multiply or divide. The result I get is that some areas are brighter than others, and the colors differ a little bit. Or I get exactly the same color but with black edges artifacts.The only thing that I did notice is that when I save the image as 32b full float Hdri, or even Tiff the image does not require any gamma correction at all. This does not fit my workflow because I can’t have many layers in one 32b document in photoshop.
Here are my settings for you to check my linear workflow. I hope I'm not missing something out
3d Max + vray
Materials:
- Refraction: affect all channels
- Some maps and textures have been multiplied inside the material editor in 3d max, because I wanted the same material darker or lighter (I don't know if that affects)
3d Max settings:
- Enabled Gamma/LUT Correction
- Gamma 2.2
- Affect Color Selectors and Affect Material Editor
- Input Gamma 2.2 and Output gamma 1.0. The HDRI map was uploaded from the hdri map, not the old bitmap, and the gamma it’s 1.0 by default. HDRI texture is loaded into the dome light with 64 subdivisions
Vray Render settings:
- Global illumination is Irradiance map and light tracer (detail enhancement and pre-filtered are checked on them)
- The AA is DMC
- Color mapping: Linear multiply, Gamma 2.2, Affect background and Don’t affect colors (adaptation only)
Photoshop
srgb screen, set to the default European settings.
Or After Effects
Set to linear workflow
Following are the combinations to add the render elements, which I guess many of you already know and are actually posted in many forum threads here, this are the basics just to fit the beauty pass, imagining that I don’t have any caustics or selfiluminated materials. I didn't write if it's 8bits, 16 or 32, or whether it's HDRI, Jpeg or TIFF, because I tried every combination and still didn't have the correct results.
(All of them were tested in After effect and photoshop so when I write group it could also be a pre-composition)
Option 1 |
Option 2 |
Option 3 |
Option 4 |
Grouped ( Group RawLighting= VrayLighting/DiffuseFilter + Group Raw GI= VrayGI/DiffuseFilter * diffuseFilter ) + Reflection + Refraction + specular |
Group ( (RawLighting= VrayLighting/DiffuseFilter) * Diffuse filter ) + Group (Raw GI= VrayGI/DiffuseFilter)* Diffuse Filter ) + Reflection + Refraction |
Lighting + Global Illumination + Reflection + Refraction + Specular (I also checked adding the diffuse filter ) |
Group Lighting= Raw Lighting * Diffuse Filter + Group GI= Raw GI * Diffuse Filter + Group Reflection= Raw Reflection * Reflection Filter + Group Refraction = Raw Refraction * Refraction Filter + Specular (I also checked adding the diffuse filter ) |
Thank you for taking your time to read such a long thread. I really hope someone can help me figure out what I am doing wrong, because I have absolutely no clue anymore. If there is already a post covering this, I'm sorry then for re-posting, I honestly couldn't find a combination among post that could follow the entire workflow (3d max + vray + photoshop)
P0studio (Paola)
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