I thought it might be interesting to begin a new thread to discuss possible new approaches to sampling now that V-Ray 3.0 is out and provides two new (very powerful) controls over the samplers:
Min Shading Rate - Globally raises the Max Secondary Samples per primary sample to be no lower than this value.
Divide Shading Samples - Enables or Disables the connection between the Image Sampler and DMC Sampler (AA Max Samples dividing DMC Samples).
I've added both of their functionality into the DMC Calculator for clarity as well.
I haven't had the free time to do extensive testing, but I was thinking a new 'full control' method of working could be to:
- Disable the Divide Shading Samples checkbox and set all Lights/GI/Materials Subdivs values throughout a scene to 1.
- Set the Image Sampler (AA) settings according to the needs of the scene via the SampleRate element.
- Once the AA is set, bump up the various Subdiv values throughout the scene one at a time to systematically eliminate any sources of noise.
- This would give you full control of every sampling value in the scene - whatever you set is exactly what you'd get - in essence the polar opposite of the 'Universal V-Ray Settings'
I'm sure there can be other novel approaches, so I'd love to hear any ideas and put some of these new methods to the test.
Min Shading Rate - Globally raises the Max Secondary Samples per primary sample to be no lower than this value.
Divide Shading Samples - Enables or Disables the connection between the Image Sampler and DMC Sampler (AA Max Samples dividing DMC Samples).
I've added both of their functionality into the DMC Calculator for clarity as well.
I haven't had the free time to do extensive testing, but I was thinking a new 'full control' method of working could be to:
- Disable the Divide Shading Samples checkbox and set all Lights/GI/Materials Subdivs values throughout a scene to 1.
- Set the Image Sampler (AA) settings according to the needs of the scene via the SampleRate element.
- Once the AA is set, bump up the various Subdiv values throughout the scene one at a time to systematically eliminate any sources of noise.
- This would give you full control of every sampling value in the scene - whatever you set is exactly what you'd get - in essence the polar opposite of the 'Universal V-Ray Settings'
I'm sure there can be other novel approaches, so I'd love to hear any ideas and put some of these new methods to the test.
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