I always was wondering why cameras in a 3d software are so far away from reality. Most settings are crap and suggest me me that no1 in the dev team have a real SLR camera.
Let's start with DoF:
Sometimes you can see super wideangel renderings with amazing DoF and sometimes a tele which is sharp like a knife... both are wrong!
Wideangle (35mm-15mm) don't have a visible(!) strong DoF ..they can't since the focusplane is bend and the optic have to compense this behave. ..so everything which is unsharp is far away and we think it's sharp.
On the otherside, take a macro and try to focus an object... you will see that the image can become unsharp on the object you are focusing. ..the focusplane is flat and you will need a different f-stop to get a sharp image of the obect you are focusing. The difference to the wideangel is that the unsharp area is much closer ,so we think it have more DoF.
Both Images have the same DoF but we feel that the DoF on a Macro image is much stronger then on the Wideangel.
here is a page which describes what i mean:
http://www.luminous-landscape.com/tutorials/dof2.shtml
The camera in a 3d enviroment could be so easy, but we have dozens of settings for angel, DoF, Mobl ,colormapping/exposure...
you only need four parameters for a good camera:
1. exposure -> controlls the brightness of the rendering and Mobl.
2. f-stop -> DoF
3. focusing distance
4. lens
why not integrating a WORKING camera in Vray?
You could forget the DoF ,Mobl and the colormapping rollout on the renderpanel.
Let's start with DoF:
Sometimes you can see super wideangel renderings with amazing DoF and sometimes a tele which is sharp like a knife... both are wrong!
Wideangle (35mm-15mm) don't have a visible(!) strong DoF ..they can't since the focusplane is bend and the optic have to compense this behave. ..so everything which is unsharp is far away and we think it's sharp.
On the otherside, take a macro and try to focus an object... you will see that the image can become unsharp on the object you are focusing. ..the focusplane is flat and you will need a different f-stop to get a sharp image of the obect you are focusing. The difference to the wideangel is that the unsharp area is much closer ,so we think it have more DoF.
Both Images have the same DoF but we feel that the DoF on a Macro image is much stronger then on the Wideangel.
here is a page which describes what i mean:
http://www.luminous-landscape.com/tutorials/dof2.shtml
The camera in a 3d enviroment could be so easy, but we have dozens of settings for angel, DoF, Mobl ,colormapping/exposure...
you only need four parameters for a good camera:
1. exposure -> controlls the brightness of the rendering and Mobl.
2. f-stop -> DoF
3. focusing distance
4. lens
why not integrating a WORKING camera in Vray?
You could forget the DoF ,Mobl and the colormapping rollout on the renderpanel.
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