Ok, I have to render this building, that's mainly composed with a large translucent glass pierced with transparent purple windows. I've created two materials to try to render the violet colored glass. One that has the same color in diffuse and fog color (which I assume controls the color of what is seen through) almost no reflection, and another one with the same parameters but the opposite color in the refraction slot ( a greenish for the purple color of my glass). None of them seems to give the feeling that the glass is purple.
As somebody here encoutered the same situation?
As somebody here encoutered the same situation?
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