Hi every one,
I have a 3D model sitting on a plane which I want to render through 6 different cameras (each doing a different movement around it) using Render Elements for compositing purposes later.
I have grouped certain RenderElements in render layers for convenience.
Previously, when rendering just one camera fly-through where the only thing moving was the camera, I successfully adopted the usual method of firstly rendering a Pre-pass every N-th frame with the following settings:
- Primary bounces: Irradiance map
- Secondary bounces: Light Cache
- Irradiance map set to "Multiframe incremental"
- Light Cache set to "Fly-through"
Then for the final render stage, setting the "By Frame" back to 1 instead of every N-th frame:
- Primary bounces: Irradiance map
- Secondary bounces: Light Cache
- Irradiance map set to "From file", whereby I would point to the previously obtained I.M.
- Light Cache set to "From file", whereby I would point to the previously obtained L.C.
Now the dilemma is how do I do it for multiple cameras in the scene?
Someone suggested I firstly create another camera and capture the Irradiance Map from as many angles as possible by adding each shot to the current map.
(if I'm grabbing via this camera, does it matter that my 6 renderable cameras in the scene have different focal lengths?)
Whilst separately creating the IrradianceMap, do I turn off LightCache in "GI/Secondary bounces"?
To save the various portions of the Irradiance map 360* "bubble", do I first define a directory path in its "Auto save file" as usual in "Single frame" mode and capture the first shot - then for every successive angle, switch the option from "single frame" to "Add to current map"? Is that the quivalent of merging them in the Irradiance Map Viewer?
By reading in the Chaos Group Help (http://help.chaosgroup.com/vray/help...ams_camera.htm), I got the impression that I could even use this camera converted to "Box camera" as an alternative shortcut to save time, rather than having to manually shoot from all these different angles to create the Irradiance Map. Is that correct or is it only valid for rendering stills?
Then for the LightCache, do I switch off the Irradiance map in "GI/Primary bounces" and save out a separate LightCache file for each renderable camera and then merge these in the Irradiance Map Viewer?
However after reading various online sources, I'm under the impression that one cannot merge Light Caches; am I right?
(this is also most confusing because otherwise, how could I get each camera to read its own L.C during final rendering phase?)
Final step: render out the R file by pointing to the Irradiance Map and the LightCache files that I obtained as above?
Could someone tell me if that is correct or illustrate a proper step-by-step workflow to render a multi-camera flythrough in Vray? Most of the info I was able to find online is fragmented to say the least.
Thanks in advance for any help!
I have a 3D model sitting on a plane which I want to render through 6 different cameras (each doing a different movement around it) using Render Elements for compositing purposes later.
I have grouped certain RenderElements in render layers for convenience.
Previously, when rendering just one camera fly-through where the only thing moving was the camera, I successfully adopted the usual method of firstly rendering a Pre-pass every N-th frame with the following settings:
- Primary bounces: Irradiance map
- Secondary bounces: Light Cache
- Irradiance map set to "Multiframe incremental"
- Light Cache set to "Fly-through"
Then for the final render stage, setting the "By Frame" back to 1 instead of every N-th frame:
- Primary bounces: Irradiance map
- Secondary bounces: Light Cache
- Irradiance map set to "From file", whereby I would point to the previously obtained I.M.
- Light Cache set to "From file", whereby I would point to the previously obtained L.C.
Now the dilemma is how do I do it for multiple cameras in the scene?
Someone suggested I firstly create another camera and capture the Irradiance Map from as many angles as possible by adding each shot to the current map.
(if I'm grabbing via this camera, does it matter that my 6 renderable cameras in the scene have different focal lengths?)
Whilst separately creating the IrradianceMap, do I turn off LightCache in "GI/Secondary bounces"?
To save the various portions of the Irradiance map 360* "bubble", do I first define a directory path in its "Auto save file" as usual in "Single frame" mode and capture the first shot - then for every successive angle, switch the option from "single frame" to "Add to current map"? Is that the quivalent of merging them in the Irradiance Map Viewer?
By reading in the Chaos Group Help (http://help.chaosgroup.com/vray/help...ams_camera.htm), I got the impression that I could even use this camera converted to "Box camera" as an alternative shortcut to save time, rather than having to manually shoot from all these different angles to create the Irradiance Map. Is that correct or is it only valid for rendering stills?
Box - the box camera is simply 6 standard cameras placed on the sides of a box. This type of camera is excellent for generation of environment maps for cube mapping. It may be very useful for GI too - you can calculate the irradiance map with a Box camera, save it to file and you can reuse it with a Standard camera that can be pointed at any direction.
Then for the LightCache, do I switch off the Irradiance map in "GI/Primary bounces" and save out a separate LightCache file for each renderable camera and then merge these in the Irradiance Map Viewer?
However after reading various online sources, I'm under the impression that one cannot merge Light Caches; am I right?
(this is also most confusing because otherwise, how could I get each camera to read its own L.C during final rendering phase?)
Final step: render out the R file by pointing to the Irradiance Map and the LightCache files that I obtained as above?
Could someone tell me if that is correct or illustrate a proper step-by-step workflow to render a multi-camera flythrough in Vray? Most of the info I was able to find online is fragmented to say the least.
Thanks in advance for any help!
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