Hello all, I've been using VRay for a number of years now and I come across this same problem every so often. I'm hoping someone can explain the reason and any possible solutions. It's happens when I have a camera move that moves closer or away from geometry, render times increase massively when near the geo and decrease further away. I'm guessing it's the relationship between pixel density and sampling. Does anyone have a solution for rendering geo close to camera efficiently?
Regards
Keith
Regards
Keith
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