Hi,
I have a question regarding 'use camera path' with Irradiance maps etc.
How does Vray decide how much of the camera path to use? For example, I have a camera that moves a long way over 800 frames, but I want to render parts of that motion, e.g. frames 500-700. Is the irradiance map being generated for the 800 frame move regardless? Is there any way to control this?
Thanks
I have a question regarding 'use camera path' with Irradiance maps etc.
How does Vray decide how much of the camera path to use? For example, I have a camera that moves a long way over 800 frames, but I want to render parts of that motion, e.g. frames 500-700. Is the irradiance map being generated for the 800 frame move regardless? Is there any way to control this?
Thanks
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