I want to throw a texture map as a light source onto the surface of another object. The same way physical projectors are used to do projection mapping onto buildings.
What is a logical VRay approach to achieving virtual light projection. Would it be just using a standard vray light with directional on 1?
What is a logical VRay approach to achieving virtual light projection. Would it be just using a standard vray light with directional on 1?
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