Hi Vlado,
couple of questions/ideas:
1. Should we always use adaptive amount 0.9 rather than 1.0 these days?
2. Could there ever be scenes where raising the max subdivs past 100 be useful?
3. Is raising the min shading rate just a case of testing it per scene and seeing what works best? generally I have found that for scenes with big flat surfaces something like 6 works well, whereas scenes with lots of fine detail like trees and grass, leaving at 2 is better.
4. With the potential new feature that Grant requested (per object subdivs multiplier in the vrayproperties of each object) how would that work with universal settings? Would it mean I could for example set the multiplier to 3 for all flat surfaces (like white walls) and leave it at 1 for everything else and that would be a bit like the best of both worlds in the above question 3?
I find that my vray scenes get more and more complex these days, with huge amounts of proxies, DOF, fog, motion blur, etc. Trying to optimise this all would take too long so I invariably end up using good old universal settings. Having said that, would love to be able to squeeze a little bit more speed out of vray
thanks for any help or ideas.
Peter
couple of questions/ideas:
1. Should we always use adaptive amount 0.9 rather than 1.0 these days?
2. Could there ever be scenes where raising the max subdivs past 100 be useful?
3. Is raising the min shading rate just a case of testing it per scene and seeing what works best? generally I have found that for scenes with big flat surfaces something like 6 works well, whereas scenes with lots of fine detail like trees and grass, leaving at 2 is better.
4. With the potential new feature that Grant requested (per object subdivs multiplier in the vrayproperties of each object) how would that work with universal settings? Would it mean I could for example set the multiplier to 3 for all flat surfaces (like white walls) and leave it at 1 for everything else and that would be a bit like the best of both worlds in the above question 3?
I find that my vray scenes get more and more complex these days, with huge amounts of proxies, DOF, fog, motion blur, etc. Trying to optimise this all would take too long so I invariably end up using good old universal settings. Having said that, would love to be able to squeeze a little bit more speed out of vray
thanks for any help or ideas.
Peter
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