Hello. Is it possible to have vray environment fog affect your scene ie scattering gi and obscuring lighting, but be non visible to the render?
I like the way the fog affects the overall look, but want to split the passes for comp.
I'll answer this and just say "no", but maybe you guys have an idea What I should do is light my beauty to simulate fog scattered gi and render a separate atmosphere
pass without scatter gi.
Ideas? Thanks guys.
I like the way the fog affects the overall look, but want to split the passes for comp.
I'll answer this and just say "no", but maybe you guys have an idea What I should do is light my beauty to simulate fog scattered gi and render a separate atmosphere
pass without scatter gi.
Ideas? Thanks guys.
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