Hey guys, I am so sorry, this is probably the noobest question around but it is trickier than i thought.
I thought this texture would be simple to execute. But it is tougher than I'd expect. Is there a way to generate a shader that would look good from a distance and close up as well.
Its a mouse pad texture. For starters, I can't even find a procedural noise that looks correct. And also when you render. It doesn't look the same into the distance. No noise shader in maya generates a consistent noise pattern that doesn't eventually look tiled. Not to mention filtering probably changes the texture too.
Any ideas?
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I thought this texture would be simple to execute. But it is tougher than I'd expect. Is there a way to generate a shader that would look good from a distance and close up as well.
Its a mouse pad texture. For starters, I can't even find a procedural noise that looks correct. And also when you render. It doesn't look the same into the distance. No noise shader in maya generates a consistent noise pattern that doesn't eventually look tiled. Not to mention filtering probably changes the texture too.
Any ideas?
Image01
Image02
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