Hi, I have a gradient ramp driving the reflectivity of a material:
http://forums.chaosgroup.com/showthr...-falloff/page5
It's a bitmap gradient that basically has a (reflection) colour per angle, left in the bitmap is 0 degrees incidence and right is 90 degrees.
This works well for smooth surfaces, but I'm wondering how the distribution would change if the material has glossiness applied. Theoretically with a rougher surface a value at for example 45 degrees would have values from other degrees around it mixed in as the sample would have have a number of differently oriented microfacets in it. Meaning that the lower my glossiness setting is, the more blurred my gradient becomes.
Is there a way to mirror the glossiness distribution of for example ward or blinn in my gradient?
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Thanks!
Rens
http://forums.chaosgroup.com/showthr...-falloff/page5
It's a bitmap gradient that basically has a (reflection) colour per angle, left in the bitmap is 0 degrees incidence and right is 90 degrees.
This works well for smooth surfaces, but I'm wondering how the distribution would change if the material has glossiness applied. Theoretically with a rougher surface a value at for example 45 degrees would have values from other degrees around it mixed in as the sample would have have a number of differently oriented microfacets in it. Meaning that the lower my glossiness setting is, the more blurred my gradient becomes.
Is there a way to mirror the glossiness distribution of for example ward or blinn in my gradient?
Thanks!
Rens
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