http://sv1.3dbuzz.com/vbforum/attach...&postid=604961
[Here is an overview just so you know what is actually happening]
That is the scene for my bathroom, however the glass material on the windows is merely just a test material chucked on for speed. The lighting needs a bit more playing with as well.
The scene takes place at night, [thus the need for proper glass isnt needed], the bathroom is modeled on my friends one. There will be the inclusion of some kind of blood made with Glu3d, its a kind of sinister, creepy short animation.
Here is my storyboard idea for the animation:
[feel free to give me any better ideas ! ]
-------------
1: Blank screen, only a sound of dripping.
2: Est. Shot, Low angle view of the bathroom. [We can now hear an extractor fan in the background]
3: View from near "blood emitter" looking downwards, the blood drops past the camera [slightly to the left], there is a very shallow DOF so we cannot see where its going to.
4: Cut away [Towel rack] - Low Angle, maybe slight pan upwards?
5: Cut Away [Extractor Fan] - Straight on, maybe camera could twist one way, then the other?
6: Cut away [Soap] - Close up, DOF changes to reveal background objects
7: Drip shot [same as before]
8: Cut away [mirror] - Birds Eye Looking down [should just about be able to see something dripping in the reflection]
9: Drip shot
10: Cut away [Sink taps] - Close up, maybe pan from left to right a little bit.
11: Drip shot for double the length of the previous drip shot [building up tension].
12: As another drip falls the DOF changes to reveal where is going, we see a blood splattered bath. [Slow Mo]
13: [Still same angle] The lights begin to flicker on and off, the camera twists at an obscure angle. [to enhance a feeling of something is really wrong].
14: Cut to a low angle in the bath, the camera pans slowly upwards to show us the blood stained patch of the ceiling.
15: A drop falls again from the ceiling but this time onto the camera lens, turning the view into a dark red.
The sound of the extractor fan slows and stops.
16: The shot fades to black with only the sound of the dripping.
------------
The problem im facing is the rendering.
I haven't a clue whether to use passes, whereby if I do, what way should I do it ?
Because the ONLY animated moving object in my scene is the blood, the bathroom is reflective in area's and so is the blood...
How would you set up the rendering?
Or I could just render out everything in one pass ? [excluding the DOF]
I've read Richard's post's on using passes, and I've done them before but never using Max's pass thingys - I just normally set it up myself.
Im not toooo worried about render time since the animation wont be any longer than 2 mins. In saying that, the faster it renders the better for me so I can write my essay and finish off a film.
The lighting in the scene is done with ERCO's IES lights.
PLEASE can I get some friendly guidance on this since the project is a month or two late [due to a serious family crisis].
Thank you guys.
[Here is an overview just so you know what is actually happening]
That is the scene for my bathroom, however the glass material on the windows is merely just a test material chucked on for speed. The lighting needs a bit more playing with as well.
The scene takes place at night, [thus the need for proper glass isnt needed], the bathroom is modeled on my friends one. There will be the inclusion of some kind of blood made with Glu3d, its a kind of sinister, creepy short animation.
Here is my storyboard idea for the animation:
[feel free to give me any better ideas ! ]
-------------
1: Blank screen, only a sound of dripping.
2: Est. Shot, Low angle view of the bathroom. [We can now hear an extractor fan in the background]
3: View from near "blood emitter" looking downwards, the blood drops past the camera [slightly to the left], there is a very shallow DOF so we cannot see where its going to.
4: Cut away [Towel rack] - Low Angle, maybe slight pan upwards?
5: Cut Away [Extractor Fan] - Straight on, maybe camera could twist one way, then the other?
6: Cut away [Soap] - Close up, DOF changes to reveal background objects
7: Drip shot [same as before]
8: Cut away [mirror] - Birds Eye Looking down [should just about be able to see something dripping in the reflection]
9: Drip shot
10: Cut away [Sink taps] - Close up, maybe pan from left to right a little bit.
11: Drip shot for double the length of the previous drip shot [building up tension].
12: As another drip falls the DOF changes to reveal where is going, we see a blood splattered bath. [Slow Mo]
13: [Still same angle] The lights begin to flicker on and off, the camera twists at an obscure angle. [to enhance a feeling of something is really wrong].
14: Cut to a low angle in the bath, the camera pans slowly upwards to show us the blood stained patch of the ceiling.
15: A drop falls again from the ceiling but this time onto the camera lens, turning the view into a dark red.
The sound of the extractor fan slows and stops.
16: The shot fades to black with only the sound of the dripping.
------------
The problem im facing is the rendering.
I haven't a clue whether to use passes, whereby if I do, what way should I do it ?
Because the ONLY animated moving object in my scene is the blood, the bathroom is reflective in area's and so is the blood...
How would you set up the rendering?
Or I could just render out everything in one pass ? [excluding the DOF]
I've read Richard's post's on using passes, and I've done them before but never using Max's pass thingys - I just normally set it up myself.
Im not toooo worried about render time since the animation wont be any longer than 2 mins. In saying that, the faster it renders the better for me so I can write my essay and finish off a film.
The lighting in the scene is done with ERCO's IES lights.
PLEASE can I get some friendly guidance on this since the project is a month or two late [due to a serious family crisis].
Thank you guys.
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