I've been so focused for a long time on CPU renders via backburner and DBR that I haven't really kept up with the notion of RT and what artists are using it for. 98% of my work is 5K resolution for print, so it seems logical to use CPU rendering. In the meantime, I don't understand the benefits of RT rendering as it pertains to what I do. One of the benefits that I see that is intriguing to me is the use of Active Shade. Right now, I have a single GTX460 card, so it pretty much chokes when I try to use it. I'm thinking about upgrading to a GTX970 to see if that would benefit me for this sort of use. My workflow is to hit 'render', over and over again until I get lighting right, etc. Seems like Active Shade has a lot of benefits to it.
- When does RT rendering come into play as a viable alternative and why isn't it more mainstream?
- How popular is Active Shade in a production environment to see the scene in RT?
- Is one GTX970 sufficient to use Active Shade? I've heard that some are using two cards. Does that make Active Shade even faster to have two cards?
Sorry this is so basic.
Thanks
- When does RT rendering come into play as a viable alternative and why isn't it more mainstream?
- How popular is Active Shade in a production environment to see the scene in RT?
- Is one GTX970 sufficient to use Active Shade? I've heard that some are using two cards. Does that make Active Shade even faster to have two cards?
Sorry this is so basic.
Thanks
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