Others can probably explain it better than me, but my understanding is that the Min Shading Rate controls whether samples go to antialiasing (lower values) or shading/noise (higher values). Far fewer samples are needed for antialiasing than shading, and moving this value up shifts the samples accordingly. It basically makes better use of the samples, reducing the need to drop the threshold so low, which is a much costlier way to achieve the same visual result.
This may be completely wrong, hopefully someone can clarify if it is.
This may be completely wrong, hopefully someone can clarify if it is.
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