How do you correctly composite glass and keep control of the various elements that contribute to the final result?
I did a render using 'affect all channels' for refractions. But I'm getting a double up in my refractions (or all of the othere passes depending how you look at it.
One option is to change refraction to 'colour only' but then I loose control over all of the objects behind the glass.
Hope that makes sense....
Cheers
Dave
I did a render using 'affect all channels' for refractions. But I'm getting a double up in my refractions (or all of the othere passes depending how you look at it.
One option is to change refraction to 'colour only' but then I loose control over all of the objects behind the glass.
Hope that makes sense....
Cheers
Dave
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