I'm trying to get some information about rendering a Preference or pRef pass that our comp lead needs.
The way it's been described to me is its like a Pworld pass but the color information is in vertex local space, so that the color value tracks the point on the geometry. this video talks about it and demonstrates the technique at 07:08
https://vimeo.com/18701863
It is also mentioned here in this forum post:
http://forums.cgsociety.org/showthread.php?t=1056819
Although this cites Maya we tried the VraySamplerInfoTex node as an VrayExtraTexture pass in vray for 3dsmax. Following Vlado's advice I tried rendering some tests but it doesn't yield the correct information.
Point > Object
Point > Camera
Point > ReferenceObject > Sphere attached to one of the deformaing meshes
Point > ReferenceObject > cached geo object
Point > ReferenceObject > predeformed cached geo object
This is me just trying random stuff in the absence of any documentation on this texture node, so I didn't have any real hope I'd see the results we were looking for.
The only infomation I can find on vray pertains to vray for Nuke, which has a "PointObject" option. We don't have vray for nuke yet to try this.
http://docs.chaosgroup.com/display/VFN/VRaySamplerInfo
If i'ts something I need to try in Maya as the setup I can try this too.
Any suggestions? None of our lighters are sure what to do either.
cheers,
Pete
The way it's been described to me is its like a Pworld pass but the color information is in vertex local space, so that the color value tracks the point on the geometry. this video talks about it and demonstrates the technique at 07:08
https://vimeo.com/18701863
It is also mentioned here in this forum post:
http://forums.cgsociety.org/showthread.php?t=1056819
Although this cites Maya we tried the VraySamplerInfoTex node as an VrayExtraTexture pass in vray for 3dsmax. Following Vlado's advice I tried rendering some tests but it doesn't yield the correct information.
Point > Object
Point > Camera
Point > ReferenceObject > Sphere attached to one of the deformaing meshes
Point > ReferenceObject > cached geo object
Point > ReferenceObject > predeformed cached geo object
This is me just trying random stuff in the absence of any documentation on this texture node, so I didn't have any real hope I'd see the results we were looking for.
The only infomation I can find on vray pertains to vray for Nuke, which has a "PointObject" option. We don't have vray for nuke yet to try this.
http://docs.chaosgroup.com/display/VFN/VRaySamplerInfo
If i'ts something I need to try in Maya as the setup I can try this too.
Any suggestions? None of our lighters are sure what to do either.
cheers,
Pete
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