Hi everyone,
Last month I had to do an interior of a very large guest hall within a palace (about 400 square meters), the client wanted me to make visualization for the lighting system, containing neons and spots, there were about 175 spot lights, (other than neons).
Well, rendering a scene with so many lights is very slow, so I did reduce the number of the spot lights a little, to 48 lights, and since the neons are placed beside each other, I did place one planar Vray light for each row of neons, but still very slow(using direct for secondary).
Can you please tell me how can I make real interior light study;
---How many bounces?
---first and secondary bounce values? To simulate real-life lighting.
Another question, about methods to speed up rendering? I mean having so many lights, is there any real reason to use 10 bounces? We can get a good light contribution with much less bounces, right?
Last question, If I am going to use photon mapping, is there any need for high diffuse subdivs? Can I reduce the subdivs when adding so many lights?
Thanks in advance.
Yours.
Last month I had to do an interior of a very large guest hall within a palace (about 400 square meters), the client wanted me to make visualization for the lighting system, containing neons and spots, there were about 175 spot lights, (other than neons).
Well, rendering a scene with so many lights is very slow, so I did reduce the number of the spot lights a little, to 48 lights, and since the neons are placed beside each other, I did place one planar Vray light for each row of neons, but still very slow(using direct for secondary).
Can you please tell me how can I make real interior light study;
---How many bounces?
---first and secondary bounce values? To simulate real-life lighting.
Another question, about methods to speed up rendering? I mean having so many lights, is there any real reason to use 10 bounces? We can get a good light contribution with much less bounces, right?
Last question, If I am going to use photon mapping, is there any need for high diffuse subdivs? Can I reduce the subdivs when adding so many lights?
Thanks in advance.
Yours.
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