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Rendering using RT / VRay Standalone fails

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  • Rendering using RT / VRay Standalone fails

    Hi,
    I try to render a vrscene using the -rtEngine=3 flag (OpenCL for me) and get an error (see in red below). Does that mean I have not a compatible GPU ?
    I am on a Mac.

    Thanks.

    [2016/Mar/15|15:48:11] Running RTEngine
    [2016/Mar/15|15:48:11] Initializing OpenCL renderer (single kernel version)...
    [2016/Mar/15|15:48:11] Querying for OpenCL devices...
    [2016/Mar/15|15:48:11] warning: Environment variable VRAY_OPENCL_PLATFORMS_x64 not found - using all available devices
    [2016/Mar/15|15:48:11] Found 1 OpenCL platforms
    [2016/Mar/15|15:48:11] Using the following OpenCL devices:
    [2016/Mar/15|15:48:11] Apple ATI Radeon HD 5750
    [2016/Mar/15|15:48:11] Using memory buffers for textures
    [2016/Mar/15|15:48:11] cl_nv_compiler_options extension not found.
    [2016/Mar/15|15:48:11] Failed loading precompiled binary (0)
    [2016/Mar/15|15:48:11] warning: Building OpenCL trace program for device Apple_ATI Radeon HD 5750. That build is made only the first time you run V-Ray on a particular hardware, but it might take a while.
    Error Program build failure (-11) at line 1513 , in file ./src/opencl_main.cpp !!!

    [2016/Mar/15|15:50:35] warning: Failed to compile OpenCL kernels, falling back to CPU code.
    [2016/Mar/15|15:50:35] error: buildProgram() failed for device 0 (-11)!
    [2016/Mar/15|15:50:35] warning: initDevices() failed. Please check that your system has compatible GPU devices installed.
    New data index is 0
    [2016/Mar/15|15:50:35] Closing RTEngine (cancelled)

  • #2
    Mac can't compile our OpenCL code currently. Use other OS, or NVIDIA card with CUDA.
    V-Ray/PhoenixFD for Maya developer

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