Hi all,
Is there a method for Switching or blending a material based on how much light it receives from a specific light ?
eg:
Rock texture that switches to mossy rock in shadowed areas, but only from sunlight.
Motes that switch to glowing lightMtl when caught only in moonlight
Melting glowing metal when caught in a ray beam
etc.
I'm sure there's an obvious way (preferably blend material route) but it's got me stumped.
I could do it in post using multiple renders and LightSelect of course, but it requires heavy imagination as well as multiple renders. A way of doing it directly in shader form would be superduper especially in lookdev.
Is there a method for Switching or blending a material based on how much light it receives from a specific light ?
eg:
Rock texture that switches to mossy rock in shadowed areas, but only from sunlight.
Motes that switch to glowing lightMtl when caught only in moonlight
Melting glowing metal when caught in a ray beam
etc.
I'm sure there's an obvious way (preferably blend material route) but it's got me stumped.
I could do it in post using multiple renders and LightSelect of course, but it requires heavy imagination as well as multiple renders. A way of doing it directly in shader form would be superduper especially in lookdev.
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