Hey guys,
Need to render out stereo equirectangular 360 animations and our render times will be doubled due to the two eyes.
I remembered about the shade map, is this working with the VrayStereoscopic Helper?
TBH, I never really used it, just remember it was introduced to have faster DOF and Stereo render, but it also faked few things so I guess my question is :
Is the shade map the best way to render efficiently stereo renders or are we just best off rendering both eyes "traditionally" (double render times)
Cheers
Stan
Need to render out stereo equirectangular 360 animations and our render times will be doubled due to the two eyes.
I remembered about the shade map, is this working with the VrayStereoscopic Helper?
TBH, I never really used it, just remember it was introduced to have faster DOF and Stereo render, but it also faked few things so I guess my question is :
Is the shade map the best way to render efficiently stereo renders or are we just best off rendering both eyes "traditionally" (double render times)
Cheers
Stan
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