Hi,
Here at the office we do plenty of PS work and comping in people is always quite a task especially when they need to appear behind glass. One way to do it is to overlay a reflection pass back over the 2D people, but with a reflection pass (and even with a rawreflection pass) you also get the reflection of objects that occur behind glass. This gives crappy results and can require extra render passes.
Some of my colleagues use lightwave and somehow their renderer only gives them a sort of "superficial" reflection pass where the first layer of reflection is output allowing them to simplify this task immensely. Of course this is useless if you're trying to do any proper compositional work, but for PS heavy work this would be a dream.
I didn't want to put this in the wishlist area because I'd hoped someone might have an idea on how to do this with vray in it's current state.
Any ideas? I'm trying to avoid doing extra render passes (glass as fully reflective for example gives undesirable results).
Cheers,
James
Here at the office we do plenty of PS work and comping in people is always quite a task especially when they need to appear behind glass. One way to do it is to overlay a reflection pass back over the 2D people, but with a reflection pass (and even with a rawreflection pass) you also get the reflection of objects that occur behind glass. This gives crappy results and can require extra render passes.
Some of my colleagues use lightwave and somehow their renderer only gives them a sort of "superficial" reflection pass where the first layer of reflection is output allowing them to simplify this task immensely. Of course this is useless if you're trying to do any proper compositional work, but for PS heavy work this would be a dream.
I didn't want to put this in the wishlist area because I'd hoped someone might have an idea on how to do this with vray in it's current state.
Any ideas? I'm trying to avoid doing extra render passes (glass as fully reflective for example gives undesirable results).
Cheers,
James
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