Hi,
I been using the Complex Fresnel shader for a while until recently I start to change the n and k value other than the default from here:
https://docs.chaosgroup.com/display/...Fresnel+shader
I assume the default value for this "complex_ior.zip" is for gold material. After checking http://refractiveindex.info/ I start to get confused. There seems no "standard" value for different materials? For example copper or gold, if I choose different shelf or Page I get different n k values.
Even with Siger's free plugin, those preset values are different from http://refractiveindex.info/
https://www.sigerstudio.eu/shop/plug...omplexfresnel/
Which value I should trust? Or maybe I misunderstand something?
Rgds,
Chen
I been using the Complex Fresnel shader for a while until recently I start to change the n and k value other than the default from here:
https://docs.chaosgroup.com/display/...Fresnel+shader
I assume the default value for this "complex_ior.zip" is for gold material. After checking http://refractiveindex.info/ I start to get confused. There seems no "standard" value for different materials? For example copper or gold, if I choose different shelf or Page I get different n k values.
Even with Siger's free plugin, those preset values are different from http://refractiveindex.info/
https://www.sigerstudio.eu/shop/plug...omplexfresnel/
Which value I should trust? Or maybe I misunderstand something?
Rgds,
Chen
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