I am digging into light theory a bit and how it correlates to material theory and am hoping some of you bright folks can give clarity (pun intended).
Two real world lights that have the same visual color could have a different spectral power distribution. This could make one material react to the two lights differently and thus appear to have slightly different looks under each light. If I have a d65 light in the real world, and I want to match that in Vray with the correct power distribution so materials react correctly, how would I do this?
Since Vray is not a spectral render engine, is this even possible? If it is not possible, is the closest we can get simply visually matching the color temperature/color and is this "close enough?"
My first theory was maybe apply individual RGB curves, similar to how one would create a manual measured metal reflection, to the light color, but I have not tested this theory and don't even know if it would have the same desired outcome.
Thanks for any help!
Two real world lights that have the same visual color could have a different spectral power distribution. This could make one material react to the two lights differently and thus appear to have slightly different looks under each light. If I have a d65 light in the real world, and I want to match that in Vray with the correct power distribution so materials react correctly, how would I do this?
Since Vray is not a spectral render engine, is this even possible? If it is not possible, is the closest we can get simply visually matching the color temperature/color and is this "close enough?"
My first theory was maybe apply individual RGB curves, similar to how one would create a manual measured metal reflection, to the light color, but I have not tested this theory and don't even know if it would have the same desired outcome.
Thanks for any help!
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