Hi,
Hey Vlado, or anyone in charge!
I don't understand why if you exclude A from reflection of B, you can't exclude B from the reflection of A.
It is forbidden because dependency loop.
I am working on a script/UI for setting massively TraceLists and keep bumping into this, although in practical scene setup I never really had this specific need it is making the script a lot more complex to write and I can't figure out how this is necessary as one can want to have A and B not "seeing each other"...
If totally impossible, I would LOVE to understand why. If it is too hard to explain without years of programming then I will take your word for it and find a workaround.
By comparing arrays and removing objects from lists I can probably get rid of the dependency loops but it would probably make the script a lot slower and I keep thinking that the feature can be useful sometimes.
Regards.
Hey Vlado, or anyone in charge!
I don't understand why if you exclude A from reflection of B, you can't exclude B from the reflection of A.
It is forbidden because dependency loop.
I am working on a script/UI for setting massively TraceLists and keep bumping into this, although in practical scene setup I never really had this specific need it is making the script a lot more complex to write and I can't figure out how this is necessary as one can want to have A and B not "seeing each other"...
If totally impossible, I would LOVE to understand why. If it is too hard to explain without years of programming then I will take your word for it and find a workaround.
By comparing arrays and removing objects from lists I can probably get rid of the dependency loops but it would probably make the script a lot slower and I keep thinking that the feature can be useful sometimes.
Regards.
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