Just out of curiosity. I saw I think Vlado mentioning that in the beta of 3.5 a basic IPR is already working, but not all scene changes are being carried over yet.
What I was always wondering is it really true that you have to code some kind of callback for every possible change in the scene? How far is this automated or handled by the host application, max in this case? If it's true that would mean a LOT of potential bugs.
Is it true that due to the incapability of 3ds max due to its architecture to be in an interactive and rendering state at the same time, to essentially replicate the whole scene outside of max for being able to interact with it while VRay renders?
Are there some resources which shed light on the technical challenges and difficulties? I'm really curious.
What I was always wondering is it really true that you have to code some kind of callback for every possible change in the scene? How far is this automated or handled by the host application, max in this case? If it's true that would mean a LOT of potential bugs.
Is it true that due to the incapability of 3ds max due to its architecture to be in an interactive and rendering state at the same time, to essentially replicate the whole scene outside of max for being able to interact with it while VRay renders?
Are there some resources which shed light on the technical challenges and difficulties? I'm really curious.
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