Hi All.
I have been browsing the forums and web to find any helpful information for rendering animations with RT, but it seems to still be a dark art at the moment. We did find the chaos guide to gpu & a great post from Tomasz which I think has lit a little light at the end of the tunnel (http://dabarti.com/vfx/short-guide-t...with-v-ray-rt/).
Just busy prepping our first ever interior animation with Vray RT & I thought that I'd pick everyone's brains before we take the first step out into the unknown
1. Picked up from dabarti's website: Max noise set at 0.025 - 0.03 tends to be suffice for animations, has this been found universal for most scenes (specifically interior animations) or is it just for product / pack shots... We have found that for 4k stills that we are going as low as 0.002 to get clean results so 0.025 sounds like a scary prospect
2. Should we be clamping the max paths/pixel or setting it to 0?
3. Do we need to precalc the light cache as we would have done with adv, and is it also a safe bet to set it to world scale?
4. Precalculated irr map can be now used in RT (3.5), this sounds fun - is this just for stills / animations without moving objects and lights at the moment as I picked up on another thread that the only available option is from file?
5. This is going to be our first shot at using the standalone denoiser. In max I'm guessing we add the denoiser element, set the progressive update frequency to 0 & the preset as custom strength 0.1 & radius 0.01 so that it's not spending time calculating each frame where it's not needed?
Even the slightest bit of help would be appreciated so that we can avoid some sleepless nights
Cheers
*** On another point, I've found that we're spending hours searching sifting through the forums to find info specifically relating to rt GPU. It would be awesome if there was a dedicated forum for the GPU side of things now that it is coming on leaps and bounds! ***
I have been browsing the forums and web to find any helpful information for rendering animations with RT, but it seems to still be a dark art at the moment. We did find the chaos guide to gpu & a great post from Tomasz which I think has lit a little light at the end of the tunnel (http://dabarti.com/vfx/short-guide-t...with-v-ray-rt/).
Just busy prepping our first ever interior animation with Vray RT & I thought that I'd pick everyone's brains before we take the first step out into the unknown
1. Picked up from dabarti's website: Max noise set at 0.025 - 0.03 tends to be suffice for animations, has this been found universal for most scenes (specifically interior animations) or is it just for product / pack shots... We have found that for 4k stills that we are going as low as 0.002 to get clean results so 0.025 sounds like a scary prospect
2. Should we be clamping the max paths/pixel or setting it to 0?
3. Do we need to precalc the light cache as we would have done with adv, and is it also a safe bet to set it to world scale?
4. Precalculated irr map can be now used in RT (3.5), this sounds fun - is this just for stills / animations without moving objects and lights at the moment as I picked up on another thread that the only available option is from file?
5. This is going to be our first shot at using the standalone denoiser. In max I'm guessing we add the denoiser element, set the progressive update frequency to 0 & the preset as custom strength 0.1 & radius 0.01 so that it's not spending time calculating each frame where it's not needed?
Even the slightest bit of help would be appreciated so that we can avoid some sleepless nights
Cheers
*** On another point, I've found that we're spending hours searching sifting through the forums to find info specifically relating to rt GPU. It would be awesome if there was a dedicated forum for the GPU side of things now that it is coming on leaps and bounds! ***
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