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Caustics with variable settings. Impossible?

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  • Caustics with variable settings. Impossible?

    I'm currently working on a underwater macro shot and I seem to have to generate 3 caustics maps. One for the focus, covering a very small potion of the scene with very small search distance and density. One for the background with a higher search distance covering the visible ground geometry. And one for the fog of the background with a even higher search distance and density because it needs to cover a wide field to get some caustics in the open water part of the background.

    I don't know if this is common or just a very special case. But it made me wish for something to make it work with only one caustics map. Things I could think of would be: Screenspace parameters for serch distance and density (pixels). Some kind of a hotspot photon target for the sun with multiplier for denity, subdivs and Serch distance.

    My scene is an extreme example because the caustics need to work in a very small area 3-4cm² but also in a big arera of 50-100m².
    But I think it could be also usefull for exterior shots and station/airport like interiors. I've never seen such settings for caustics and that makes me think its probably impossible for some reason or woud have huge drawbacks. But i'm curious, so..
    German guy, sorry for my English.
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