I'm starting to look into the ACES work flow, I was wondering if there are any plans to add any native LUT support from VRay? It does appear that ACES might be the new 'accepted' standard......
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V-Ray does support LUT files natively in it's VFB and through the VRayLUT texture. I don't think you need anything else from us for the time being, as far as LUTs are concerned.
We do plan to add a switch for the internal spectral color space though, because stuff like light color temperature, sun&sky, dispersion etc. must be transformed into ACEScg if you plan to use ACES.
Best regards,
VladoI only act like I know everything, Rogers.
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Yeah I was wondering about a dedicated ACES button or drop-down button to switch from sRGB-to-ACES in the VRayVFB if this is the 'new standard'.Maxscript made easy....
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If you don't MaxScript, then have a look at my blog and learn how easy and powerful it can be.
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Originally posted by Dave_Wortley View PostYeah I was wondering about a dedicated ACES button or drop-down button to switch from sRGB-to-ACES in the VRayVFB if this is the 'new standard'.
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by vlado View PostFor the time being, it's best to just use a suitable OCIO configuration.
Best regards,
Vlado
https://github.com/imageworks/OpenCo...ter/aces_1.0.1
We do plan to add a switch for the internal spectral color space though, because stuff like light color temperature, sun&sky, dispersion etc. must be transformed into ACEScg if you plan to use ACES.
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Originally posted by sharktacos View PostWould this be the correct .ocio file to load into the VFB? https://github.com/imageworks/OpenCo...ter/aces_1.0.1
Any change this will be in Vray 3.5?
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by vlado View Postlight color temperature, sun&sky, dispersion etc. must be transformed into ACEScg if you plan to use ACES.
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I think you are slightly confused as to what ACES is and why it is used... it has nothing to do with how lights interact with your scene.
This is the main reason I'm interested in using it in Vray. When you say things like "light color temperature" wont work properly with OCIO in the VFB, does that mean that the stuff in this video will not work (bright lights reacting correctly with material color)?
Best regards,
VladoLast edited by vlado; 04-03-2017, 10:07 AM.I only act like I know everything, Rogers.
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Okay, would it be correct to say that colors under bright lights with ACES react in a way that is closer to how a camera reacts? What I am ultimately interested in is avoiding the problem of an artist setting the lights too dim in order to avoid clipping in the whites, and instead emulating more what a camera does. I was hoping ACES might help with that, at least in regard to what colors do when they get overexposed.
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Originally posted by sharktacos View PostOkay, would it be correct to say that colors under bright lights with ACES react in a way that is closer to how a camera reacts?
What I am ultimately interested in is avoiding the problem of an artist setting the lights too dim in order to avoid clipping in the whites, and instead emulating more what a camera does.
I was hoping ACES might help with that, at least in regard to what colors do when they get overexposed.
http://forums.chaosgroup.com/showthr...495#post728495
Best regards,
VladoLast edited by vlado; 04-03-2017, 11:38 AM.I only act like I know everything, Rogers.
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Hi Vlado,
I think we may be talking past each other here. In the post you link to you discuss tonemapping and lights getting blownout (or burnout as you call it). That's not what I am referring to. After all, the Animal Logic renders do get burnout in the video. The point made in the video is about how the colorspace affects what the material colors do when the lights get really bright. I don't expect ACES to have any effect on lights getting burnout. I do expect the colors to respond differently when the lights get bright, as shown in the video.
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Originally posted by vlado View PostYou did mention that your artists specifically make lights dimmer in order to prevent burnouts?
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