Hi,
i use Zbrush for a while now and have always used sub pixel displacement for rendering low res models with a high freq map.
Have not cared about normal maps because i had no way to use them (i know there is a plugin for max 6 but it´s not very good).
Now with the Normal Map coming with Max 7 i wonder what is the difference?
The examples i saw look equal to what is possible with sub pixel displacement.
I thought it will be less accurate, so that it is for games, but now i hear that it´s used for movie production too.
Normal mapping can displayed in the viewport and that is a great but there must be reasons for sub pixel displacement.
Or will normal mapping replace sub pixel displacement?
Will GI work with normal mapping?
I know the Zbrush threads on CGTalk but don´t saw anything that explains pro and contra of both methods.
Im a bit in the dark... please help me out.
i use Zbrush for a while now and have always used sub pixel displacement for rendering low res models with a high freq map.
Have not cared about normal maps because i had no way to use them (i know there is a plugin for max 6 but it´s not very good).
Now with the Normal Map coming with Max 7 i wonder what is the difference?
The examples i saw look equal to what is possible with sub pixel displacement.
I thought it will be less accurate, so that it is for games, but now i hear that it´s used for movie production too.
Normal mapping can displayed in the viewport and that is a great but there must be reasons for sub pixel displacement.
Or will normal mapping replace sub pixel displacement?
Will GI work with normal mapping?
I know the Zbrush threads on CGTalk but don´t saw anything that explains pro and contra of both methods.
Im a bit in the dark... please help me out.
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