Due to some developments in the Renderer Business here some (rather technical) information about Metropolis Light Transport and Techniques beyond Bidirectional Path Tracing.
"The procedure constructs paths from the eye to a light source using bidirectional path tracing, then constructs sligt modifications to the path. Some careful statistical calculation (the Metropolis algorithm) is used to compute the appropriate distribution of brightness over the image. This procedure has the advantage, relative to bidirectional path tracing, that once a path has been found from light to eye, the algorithm can then explore nearby paths; thus difficult-to-find light paths can be explored more thoroughly with the same number of simulated photons."
Pure Bidirectional path tracing
Metropolis Light Transport (same rendertime)
- Original Paper (August 1997)
- Further Ideas (December 1997)
- Simple and Robust Mutation Strategy for the Metropolis Light Transport (2002)
- Metropolis Iteration For Global Illumination (2004)
Renderers with Metropolis Light Transport
- An Implementation
- MetropoLight
- Maxwell Render
Btw, Vray's QMC Sampling is already way more advanced than simple Bidirectional Path Tracing.
However we still might see some changes of that in the future... (Vladimir squeezes everything out... )
I Hope some of you might find this Collection interesting.
"The procedure constructs paths from the eye to a light source using bidirectional path tracing, then constructs sligt modifications to the path. Some careful statistical calculation (the Metropolis algorithm) is used to compute the appropriate distribution of brightness over the image. This procedure has the advantage, relative to bidirectional path tracing, that once a path has been found from light to eye, the algorithm can then explore nearby paths; thus difficult-to-find light paths can be explored more thoroughly with the same number of simulated photons."
Pure Bidirectional path tracing
Metropolis Light Transport (same rendertime)
- Original Paper (August 1997)
- Further Ideas (December 1997)
- Simple and Robust Mutation Strategy for the Metropolis Light Transport (2002)
- Metropolis Iteration For Global Illumination (2004)
Renderers with Metropolis Light Transport
- An Implementation
- MetropoLight
- Maxwell Render
Btw, Vray's QMC Sampling is already way more advanced than simple Bidirectional Path Tracing.
However we still might see some changes of that in the future... (Vladimir squeezes everything out... )
I Hope some of you might find this Collection interesting.
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