I've been reading up on the new G-Buffer and render elements that VRay can output in v1.45.70 and had some questions about how to implement them into a composite.
What can the Normal channel be used for and how would you use it? I've heard it can be quite useful, I'm just not sure how.
How do I use the object velocity channel to add motion blur to an image? (I use Combustion).
Does object velocity work on particle systems?
Does object velocity work on objects that have non uniform transforms on vertices? (Eg. attach a box to a sphere, go to sub-object vertex level and animate the vertices of the box over n frames).
I'm sure I have more questions but that will do for now.
Thanks.
What can the Normal channel be used for and how would you use it? I've heard it can be quite useful, I'm just not sure how.
How do I use the object velocity channel to add motion blur to an image? (I use Combustion).
Does object velocity work on particle systems?
Does object velocity work on objects that have non uniform transforms on vertices? (Eg. attach a box to a sphere, go to sub-object vertex level and animate the vertices of the box over n frames).
I'm sure I have more questions but that will do for now.
Thanks.
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