I was having a discussion with someone last night and the topic of saved photon/irrandiance maps came up and I wanted to know the theory behind this.
For example renderers like MAX/VIZ have view independant indirect illumination, but Vray only renders what is visible to the camera. In both cases the entire scene has to be accounted for during the calculation of what is visible to the camera anyway, so why is one view dependant and the other view indepenant?
What are the advantages to one way over the other given that both are Photon Map GI renderers?
Cheers,
Jeff
For example renderers like MAX/VIZ have view independant indirect illumination, but Vray only renders what is visible to the camera. In both cases the entire scene has to be accounted for during the calculation of what is visible to the camera anyway, so why is one view dependant and the other view indepenant?
What are the advantages to one way over the other given that both are Photon Map GI renderers?
Cheers,
Jeff
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