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Animation with Light Map

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  • #16
    Tisho, Does it matter if i have changed attributes within the "enable color map" inside the output section of the material?

    Colin

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    • #17
      Galactus, if your image looks ok, then don't pay attention to the Overbright messages, but just for your satisfaction, you can try to remove all the standard materials and put Vraymats instead. Also, remove wherever you hava an output map. You can try to override all the materials with a simple vraymaterial from the Global Switches. Try all these and see if the message appears again. If it disappears, then start putting one by one them back on.
      Best Regards,
      Tisho

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      • #18
        hi there,

        I recognized that the biggest problems of the lightmap feature in animations
        occures when the camera is animated. As long as the camera stands still
        and there are only objects moving.. it´s not that hard to get it clean.
        But as soon as there is an animated camera.. the flickering starts !

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        • #19
          In my scene the camera is moving and it seems to be fine, i have several animated cameras moving through a building with doors and partition walls opening and closing. I could just be be lucky

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          • #20
            I have the same flickering problem, as if the gathering of samples changes randomly each frame.

            Here's a fully lightmap animation of mine.

            Cheers,

            Metin
            Sevensheaven.nl — design | illustration | visualization | cartoons | animation

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            • #21
              Doh! i thought that wuz just uping the detail and getting more samples

              Colin

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