Just wondering, i am rendering 6k still image now and i have this issue. All the passes (Specular, GI, Lighting), except reflection pass, are clean. So what is the best way to improve reflection pass only? In older days we'd rise subdivs for materials responsible for reflection noise, though now we are using the adaptive method.
Here are screenshots of passes:
Samplerate : https://dl.dropboxusercontent.com/s/...523_143422.png
GI (irradiance map) : https://dl.dropboxusercontent.com/s/...523_143446.png
Lighting : https://dl.dropboxusercontent.com/s/...523_143515.png
Reflection : https://dl.dropboxusercontent.com/s/...523_143536.png
Specular : https://dl.dropboxusercontent.com/s/...523_143552.png
RawLighting : https://dl.dropboxusercontent.com/s/...523_143626.png
Noise level pass : https://dl.dropboxusercontent.com/s/...523_143643.png
Settings are quite straightforward with 35 shading rate and AA 1-6 and noise threshold 0.005
Here are screenshots of passes:
Samplerate : https://dl.dropboxusercontent.com/s/...523_143422.png
GI (irradiance map) : https://dl.dropboxusercontent.com/s/...523_143446.png
Lighting : https://dl.dropboxusercontent.com/s/...523_143515.png
Reflection : https://dl.dropboxusercontent.com/s/...523_143536.png
Specular : https://dl.dropboxusercontent.com/s/...523_143552.png
RawLighting : https://dl.dropboxusercontent.com/s/...523_143626.png
Noise level pass : https://dl.dropboxusercontent.com/s/...523_143643.png
Settings are quite straightforward with 35 shading rate and AA 1-6 and noise threshold 0.005
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