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  • VR headsets

    Hi all,
    I'm in search of a VR head gear to work with in 3ds max,VR, and the Unreal Real Engine. Does anyone have any experience with them and which ones work better?
    Thanks
    Alex

    Cheers

    Alex

  • #2
    Get a GearVR if you have a Samsung device. All the rest (google cardboard style) are crap. You can get a new GearVR for less then 30$ on eBay.
    For real-time VR (Unreal Engine) you would need either Oculus Rift or HTC Vive. The Rift right now is on sale for 399! Which is half the price of the HTC Vive. I would not thing twice to get one.

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    • #3
      Thanks! Ya, I am leaning towards the Rift, I'm figuring for the price its worth getting my feet wet in the process. Unfortunately, I do not have a Samsung device.
      Do you do VR stuff with vray?

      Cheers

      Alex

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      • #4
        I have been doing this for long, and I've tried them all. Don't get a google cardbord. They are money thrown away, certainly not for professional work. Low quality plastic lenses, head tracking depends on how good your phone is, etc...Gear VR is powered by oculus so you have proper technology behind. The Rift versus Vive, they are pretty similar. They do the same things, similar quality. The price right now is a huge difference, the rest is a matter of preferences!
        Yes, If I am in this forum, it means I do my stuff with Vray

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        • #5
          I have the Rift and Vive - and I've gotten much more use out of the Rift. The Rift is easier to set up, lightweight, and works well for my non room scale needs. I've found with room scale, people get confused about when to physically walk vs. use the controller to teleport. I stick to having people stand and either move via teleporting or not use the controllers at all and have them toggle through different viewports to view. I'm of course using this for arch viz/ interior design work.
          Brendan Coyle | www.brendancoyle.com

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          • #6
            Thanks, Sheehan. It sounds like the Rift is probably my best bet at this point.
            Interesting Brendan. That's one of the things I have been looking into. It's my understanding that if you're going to move through space ( walk ) that the Vive is better suited for that. Of course, you need to the room to do it and the setup is much more involved. Let me ask you can you walk through a space with the Rift?
            Cheers

            Alex

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            • #7
              Originally posted by alexworx View Post
              Thanks, Sheehan. It sounds like the Rift is probably my best bet at this point.
              Interesting Brendan. That's one of the things I have been looking into. It's my understanding that if you're going to move through space ( walk ) that the Vive is better suited for that. Of course, you need to the room to do it and the setup is much more involved. Let me ask you can you walk through a space with the Rift?
              Technically you can setup room scale with the Rift - but I think you'd need to purchase at least 1 more camera. So 3 total. I bought an extra one but that was when they first started to try and get roomscale working and it wasn't working for me. So I never really pushed roomscale with the Rift. Too many things plugged into USB at that point
              Brendan Coyle | www.brendancoyle.com

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              • #8
                Room scale is officially supported for the Rift too. It is a big deal as it reduces almost to zero motion sickness. It also works with just two cameras (tested). It is advised though, to use three of them as it will give you better tracking by triangulation in space.

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                • #9
                  How did you Setup The 2 cameras for roomscale?
                  Olaf Bendfeldt
                  3D-Artist
                  dimension3+

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                  • #10
                    Thanks for all the info guys. I am a little lost on the whole "Room scale" term but I will do some research on it. Curious are any of you working in Unreal?

                    Cheers

                    Alex

                    Comment


                    • #11
                      Originally posted by dimension3plus View Post
                      How did you Setup The 2 cameras for roomscale?
                      Same as before. You don't have to do anything special. It's just the software that will give you room scale support anyway. If you currently have three, unplug one and check if it is still working.

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                      • #12
                        Originally posted by alexworx View Post
                        Thanks for all the info guys. I am a little lost on the whole "Room scale" term but I will do some research on it. Curious are any of you working in Unreal?
                        Room scale means, you can physically walk in your room floor and the avatar will move in Unreal Engine. Before you could not do this with the Oculus, as you had to move with the keybord or joystick, or touch controllers.
                        I am working with Unreal Engine, Stingray, Enscape, Fuzor...it works the same with all software. No problems.

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                        • #13
                          Thanks for the explanation.
                          Cheers

                          Alex

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