I have been fooling with many methods to create what I would refer to as a photo-real milky plastic. It is a milky plastic that has low refractivity. So If I were to stick a pencil in there, it doesn't blur it out. But apparently using white fog to cloud a material thickness doesn't really work which is what I was hoping would work. I tried a very low refractive value because it doesn't have refractions like glass.. but can't seem to get it right. Setting the refractions higher and keepint them blurry works for the surface look, but it also blurs what's within, and this material does not do that. I am now thinking I should revert to not using refractions and trying some more simplified look using opacity or maybe even SSS, but seems like it might be an option if made very very thin.
Attached is a small real material sample, sorry so small, it is about as much as I'm allowed to show. The physical size of the example is like 1-2CM.
I'd describe it with these properties
- Mostly clear, but has cloudiness
- White milky plastic, likely some kind of LDPE, HDPE, or acrylic.
- Shiny outer surface
- low IOR
Can anyone advise on how to achieve this type of look in VRay?
Seems some guys at keyshot are trying to figure this out too.
https://www.keyshot.com/forum/index.php?topic=1134.0
Same here, no one's come close.
http://community.foundry.com/discuss/topic/68136
Attached is a small real material sample, sorry so small, it is about as much as I'm allowed to show. The physical size of the example is like 1-2CM.
I'd describe it with these properties
- Mostly clear, but has cloudiness
- White milky plastic, likely some kind of LDPE, HDPE, or acrylic.
- Shiny outer surface
- low IOR
Can anyone advise on how to achieve this type of look in VRay?
Seems some guys at keyshot are trying to figure this out too.
https://www.keyshot.com/forum/index.php?topic=1134.0
Same here, no one's come close.
http://community.foundry.com/discuss/topic/68136
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