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Give me all your Lumens!

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  • Give me all your Lumens!

    Read this little gem in the Vray docs (in the notes for a VrayLightMtl), "If you know the photometric power of a self-illuminated object in lumens (e.g. 1700 lm for a 100-watt bulb) you can calculate the multiplier for VRayLightMtl if you divide the lumens by the surface area of the object in meters, provided that the self-illuminated color is pure white."

    So let's say we have a mesh of a light bulb. A light bulb is around 8cm in diameter. So the surface area of a 8cm sphere would be about 200cm or 2m (Area= pi times diameter squared). So 1700 lm divided by 2m = 850 multiplier. That seems like a rather high multiplier. Am I doing these calculations correctly?

    Also I note that the formula for light units in the Vray Lights is "lumens per square meter per steradian." The above formula does not include steradians. Is that significant?


  • #2
    Also I'm a little confused by the notion that a 100-watt light bulb is 1700 lumens. If 1 lumen = the light from one candle (lm = cd x sr), does that mean that a 100w light bulb emits the same light as 1700 candles? That can't be right. Can someone... ahem... enlighten me?

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    • #3
      The VRayLight value for an 4cm radius 1700lm sphere would be, according to the docs, 4 * pi * (0.04 * 0.04) = 0.02m2, and then 1700lm / 0.02m2 = 85,000. Which is even more.
      I'd compare it to a 8cm radius spherical VRayLight, you can set the units to lumens for it.

      As for a 100W incandescent bulb being 1700lm, a 100W bulb lights up an entire room very brightly, while a candle barely illuminates a corner of it, that seems like it makes sense.
      Rens Heeren
      Generalist
      WEBSITE - IMDB - LINKEDIN - OSL SHADERS

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      • #4
        Can you link to the docs page you are referring to?

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        • #5
          Oh I meant the same thing you were referring to, and the surface of a sphere is 4 * pi * r * r.
          https://docs.chaosgroup.com/display/...C+VRayLightMtl
          https://en.wikipedia.org/wiki/Sphere#Surface_area
          Rens Heeren
          Generalist
          WEBSITE - IMDB - LINKEDIN - OSL SHADERS

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          • #6
            Ah yes, I see now what I was doing wrong in my math, thanks Rens

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            • #7
              No problem, I just checked with a sphere with a VRayLightMtl set to 85000 and a spherical VRayLight set to 1700 lumen, and the VRayLightMtl is about 500x too bright, seems like the docs are wrong?
              Rens Heeren
              Generalist
              WEBSITE - IMDB - LINKEDIN - OSL SHADERS

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              • #8
                Originally posted by Rens View Post
                No problem, I just checked with a sphere with a VRayLightMtl set to 85000 and a spherical VRayLight set to 1700 lumen, and the VRayLightMtl is about 500x too bright, seems like the docs are wrong?
                The docs are correct. The scene units are important thought.

                Best regards,
                Vlado

                I only act like I know everything, Rogers.

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