i noticed that using the lightmap for animations (single frame, not flythrough) only works when the camera doesn't move.
if it moves there is massive flickering. anyone managed to avoid that?
i'm playing around with different filtering options and world/screen space, but this test renders take a lot of time.
if it moves there is massive flickering. anyone managed to avoid that?
i'm playing around with different filtering options and world/screen space, but this test renders take a lot of time.
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