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  • Denoiser and multipass compositing

    I have been using Max (Vray), Fusion and After Effects for my rendering and post-work.
    Is it possible to use a multipass workflow using the Denoiser? In the manual it says: "Denoise render elements separately ? Denoises the lighting, global illumination, specular, reflection, refraction and atmosphere render elements separately", but i don't see that the elements has been denoised and stored so i can put the together in Fusion.
    Or am i missing something here?

    If i would use Nuke and Vray for denoiser, can i then do color-corrections and denoise afterwards? Can i use a Raw-worflow that way? (VRayRawGlobalIllumination etc.)
    What if i use VrayLightSelect?

    /Andrew

  • #2
    We have a version of the denoiser that can denoise multiple elements at the same time; email me to vlado@chaosgroup.com if you want to play with it.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Great! I have sent you an e-mail.

      Just downloaded a trial of Nuke and Vray for Nuke, so i am trying to color correct/change lighting, specular, reflection, refraction and GI. And then put it all together and let VrayDenoiser i Nuke do it's magic.
      But so far i haven't been able to this. Is this even possible?

      /Andrew

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      • #4
        Originally posted by vlado View Post
        We have a version of the denoiser that can denoise multiple elements at the same time; email me to vlado@chaosgroup.com if you want to play with it.

        Best regards,
        Vlado
        is this eventually going to be an option without the stand-alone denoiser? denoised full light selects would be fantastic
        www.DanielBuck.net - www.My46Willys.com - www.33Chevy.net - www.DNSFail.com

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        • #5
          Originally posted by Buck View Post

          is this eventually going to be an option without the stand-alone denoiser? denoised full light selects would be fantastic
          any news / workflow about this ?

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