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Network render fly through animation with moving objcets, what methods setting should I use to get flicker free movie?

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  • Network render fly through animation with moving objcets, what methods setting should I use to get flicker free movie?

    Hi,

    Need to render a long flythrough animation with moving objects and since it is long I want to network render it on all of the machines that I have at hand.

    I am confused about what medthod/setting I should use. I did a flythrough of a subeay train 8 year ago and the I used Irradiance map Mulitframe Incremental as a precalculation (without rendering final frame) and then I used that file at the time for network rendering. Is this still the method to use or?
    What about the secondary?

    Roger,

  • #2
    last couple we've done inhouse have been simply BF+LC, pretty much the same method we now use for stills, but lower resolution and a bit more noise. Its slower, but so much less of a pain than all that pre-calc stuff in the past to avoid ghosting and errors from moving objects.
    Last edited by Leeds3D; 31-01-2018, 03:11 AM.

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