Hi Folks,
I'm working on a load of film res ads in 1.46.10 at the moment which is render with motion blur, geometry shag hair and GI - The render times at 2k are around 2 hours on dual machines with 2 gigs of ram using static memory assignment. It's using quasi monte carlo for the GI, 3d motion blur and the scene has hair fx in geometry mode. I've never tuned vray renders before so aside from lowering the face coefficient and playing with subdivs I don't know what makes the greatest difference to rendering time - I'm thinking of switching the GI method to irradiance maps but I'm wondering what will make the biggest difference to the likes of motion blur and overall sampling?
Bit of a short deadline and running out of render time
I'm working on a load of film res ads in 1.46.10 at the moment which is render with motion blur, geometry shag hair and GI - The render times at 2k are around 2 hours on dual machines with 2 gigs of ram using static memory assignment. It's using quasi monte carlo for the GI, 3d motion blur and the scene has hair fx in geometry mode. I've never tuned vray renders before so aside from lowering the face coefficient and playing with subdivs I don't know what makes the greatest difference to rendering time - I'm thinking of switching the GI method to irradiance maps but I'm wondering what will make the biggest difference to the likes of motion blur and overall sampling?
Bit of a short deadline and running out of render time
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