Doing a simple comparison of the same scene in Maya with a geo plane lit by a directional light with a Lambert material, I'm noticing that the Vray render is significantly brighter than the Arnold render. If I increase the exposure of the Arnold by 1.6514 stops, they are equivalent. Exposure set to 1.6514 is the same as multiplying by pi. So it appears that the Vray render is Pi brighter than an Arnold render.
In contrast, if I use an HDR image with a dome light to do IBL lighting, I get the exact same result in Vray and Arnold. It's just the lights that give a different result.
I'm wondering why this is, and which one is right? That is, I imagine it should be possible to have an equivalency/parallel between IBL lighting and the lights in Maya. I'm just not sure how to do that exactly. Anyone know?
In contrast, if I use an HDR image with a dome light to do IBL lighting, I get the exact same result in Vray and Arnold. It's just the lights that give a different result.
I'm wondering why this is, and which one is right? That is, I imagine it should be possible to have an equivalency/parallel between IBL lighting and the lights in Maya. I'm just not sure how to do that exactly. Anyone know?
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