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  • grouping

    i think i remember once someone mentioning that grouping objects uses more memory than if your objects are ungrouped. i tend to group alot of things when placing then. should i ungroup everything in the scene before rendering? or is this memory thing a myth?

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  • #2
    no thoughts on this? im just wondering if im shooting myself in the foot (or the ram) by grouping a bunch of object to possition them. then adding that group to another group to possition the whole set. then grouping that with other groups to have everything as a whole. etc.

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    • #3
      just a thought da_elf, but why donĀ“t you make a simple test with that. I myself make a lot of groups too, it would be interesting to know if it really consumes more memory.

      regards

      Mark

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      • #4
        i've noticed that its faster to render a 5000 polygon mesh then a 100 * 50 polygons objects , the prepering objects is slower,
        so if you can attach the models wherever you can...
        http://www.3dvision.co.il

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        • #5
          definitely not a myth...grouping bad.......selection sets good
          Needs more cowbell

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          • #6
            I had a scene ages ago where there were heaps of nested groups (groups within groups) like 5-8 levels of them !!! the file went from like 170 meg to 30 or something after I cleaned it up, ever scince I've kept an eye on them.

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            • #7
              Im using selection sets now for the most part, my files seem easier to navigate in and possibly a little more stable. I was a grouping junkie but I ahave been able to slowly train myself to use the selection sets and now prefer them to grouping.

              Just a thought,

              -dave
              Cheers,
              -dave
              ā–  ASUS ROG STRIX X399-E - 1950X ā–  ASUS ROG STRIX X399-E - 2990WX ā–  ASUS PRIME X399 - 2990WX ā–  GIGABYTE AORUS X399 - 2990WX ā–  ASUS Maximus Extreme XI with i9-9900k ā– 

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              • #8
                wow. ive gotta get out of grouping for sure then

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                • #9
                  interesting,

                  I think I must quit grouping too then. thanks for the tip
                  You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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                  • #10
                    Nested groups are a problem.. grouping in general, can help.

                    Each level of a group adds another hierarchy to the set, which entails another set of coordinates, and positions/rotations/scales for each.

                    Its not much until you start layering them on top of each other with large numbers of objects..

                    I personally find it easier to set up more by Overall Area of model, and then by material, more fond of attaching than of grouping to reduce object clutter.
                    but to each his own.
                    Dave Buchhofer. // Vsaiwrk

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                    • #11
                      one other problem I just think of, when not grouping, it is much more difficult to merge certain objects from one scene into another. Does anyone have a solution for that?
                      Attaching is mostly not an option for me, since I work with npower CAD objects.
                      You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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                      • #12
                        For merging I've always saved a copy of my scene with the elements that I'm wanting to merge grouped (with a name like "to be merged"), then ungroup once they're in the new scene. I don't think grouping temporarily like that would leave any extraneous data behind for Max to consume.
                        Austin Watts
                        Render Media

                        Blurring more than 20,000 cars since May, 2001.

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                        • #13
                          The problem with grouping comes about when raytracing (like Vray and other GI renderers do).

                          When the ray being traced hits an object, to find out the information about that object it needs to open the group, the subgroup, (.. etc.. etc.. depending on how many groups deep you are) before it can get to the object.

                          It may not seem like much, but as you havem more objects in groups it becomes a lot of extra overhead to sort through the groups, and remember, it has to do this for every ray, so its being done thousands (if not millions) of times in any given frame rendering. It adds up, quick.

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                          • #14
                            Originally posted by Dynedain
                            The problem with grouping comes about when raytracing (like Vray and other GI renderers do).

                            When the ray being traced hits an object, to find out the information about that object it needs to open the group, the subgroup, (.. etc.. etc.. depending on how many groups deep you are) before it can get to the object.

                            It may not seem like much, but as you havem more objects in groups it becomes a lot of extra overhead to sort through the groups, and remember, it has to do this for every ray, so its being done thousands (if not millions) of times in any given frame rendering. It adds up, quick.
                            Is that true? the scene "Objects" array is not bothered by groups except that the groups are included afaik
                            Eric Boer
                            Dev

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                            • #15
                              I've always understood that you can do as you wish as far as workflow goes until render time. Then you should ungroup everything and collapse to editable mesh to conserve memory and make the scene as lean as possible. However this may be crap now because I remember being told this when first learning Max 2.5. Can anyone confirm or quash this?

                              I've never attached objects. Is this a good way to go. Currently I am using selection sets more and more as it is easy and doesn't seem to become corrupted, at least so far, like I have found in the past with groups.

                              Of course the corrupting may just be me!
                              rpc212
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                              "DR or Die!"

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