Have you combined render passes when using Gpu render and Atmosphere pass is also there ?
I have no roplem combine passes when using Cpu render.
Seems when Atmosphere and Reflection meet, that area is darker than beauty pass.
I'm using easy combining: VRayLighting + VRayGlobalIllumination + VRayReflection + VRayRefraction + VRaySpecular + VRaySSS2 + VRaySelfIlumination + VRayCaustics + VRayAtmosphere + VRayBackground = RGB_Color (Beauty) (https://docs.chaosgroup.com/display/...+%7C+RGB_Color)
Left image is beauty pass and right A is passes combined and right B is beauty pass.
I have no roplem combine passes when using Cpu render.
Seems when Atmosphere and Reflection meet, that area is darker than beauty pass.
I'm using easy combining: VRayLighting + VRayGlobalIllumination + VRayReflection + VRayRefraction + VRaySpecular + VRaySSS2 + VRaySelfIlumination + VRayCaustics + VRayAtmosphere + VRayBackground = RGB_Color (Beauty) (https://docs.chaosgroup.com/display/...+%7C+RGB_Color)
Left image is beauty pass and right A is passes combined and right B is beauty pass.