Hey All,
I am using 3dsmax 2019 and Vray 3.6 ( most current version)
Hardware: Processor : Intel Core i7-8700 3.20 GHz, 3192 Mhz, 6 core, 12 logical Ram : 32 GB GPU : Geforce GTX 1070 Ti OS : Windows 10 64 bit
I don't expect someone to answer all of this!
I am just looking for a good base line set up for this type of work, or at least a youtube channel or even paid tutorial like lynda.com. The problem with Lynda is it out dated in terms of software and using the practice files takes a lot of debugging on my end and figuring out which settings blow up in my versions of the software.
I just started using Vray and 3dsmax having about four months under my belt. I have done all the training on lynda.com and I am currently going threw the course ware that Choasgroup has on their webpage. While I am getting better and can drive the software for the most part, I am still missing some things. I also have tons of questions but a lot of the resources out there are disjointed, outdated, or don't cover the topic very well and leave me confused.
I am most dealing with Arch Viz environments. Large Scale Exteriors and fairly large to small interior scenes. Is there any ground up tutorials for this kind of work? Id like to have a understanding of what I am doing rather just be told to put parameters at certain numbers. I would like to know the cause and effect of what I am doing.
My main struggles.
1. Losing Detail in large environments on my materials. Such as cobblestone, concrete and precast. Using poliigon materials with converter right now, then using Vraydisplacement mod and detaching the displacement map on materials if needed.
2. Creating Natural materials without blowing up my rendering time. I was told to use Vrayfur for grass but it seems to wreck my machine which is a new workstation. Along with water, I use pretty much the same base diffuse material as glass but adding a noise map. Works okay but not great.
3. Lighting. What is the main difference between Sun and Dome light for exteriors? I have been trying to use HDRI Maps on my dome lights and environment map it works well but I dont fully understand what controls the exposure and lighting levels. I have played with the HDRI Map render settings but I feel like this is wrong. Also Lighting in interiors seems to either get super blown out or super dark, and once i try to blend internal and external lighting I have zero control.
4. Overall Exposure and Camera settings. I have been taught to use 3ds max physical camera for rendering in vray. I just don't know how to drive my exposure settings in the environment tab or if I should even use that setting group to do. I often start scenes fighting either super dark or very over exposed lighting. Do I use Vray exposure control? Do I use the physical camera to drive exposure and control it? Is it a blend of exposure controls and lighting parameters?
5. What is the best way to fill a scene without ramping up render times? I know using Vrayproxy and Xrefs are a good start, but ive also seem people use pre rendered planes and instancing of lower poly models depending on needs.
I have so much more but don't want to overload you guys!
My main goals.
1. Figure out a good base line set up for both exterior and interior rendering. In terms of lighting and material set up along with asset control and usage.
2. Understand how to control my scene lighting, and render quality. Would like to be able to trouble shoot and solve my own problems such as over or under expose scenes and noise. How to control and use interior and exterior lighting together for a more realistic effect.
3. How to use materials and what processes to apply to my 3D geometry to improve time and overall quality.
4. Understand when and why to use certain scene assets or tools over others such as Vray Sun over Dome light and HDRI. Or Vrayfur vs displacement mod vs just post processing for grass. The same goes for water and glass. I understand how to make a basic glass material but I would like a deeper understanding.
5. The best use for Vray render elements for post production, I have seen beauty pass composting and understand it well. I just want to know how to best set up my 3d scene to get the best post production tools. ( I am advanced in photoshop )
Cheers!
Brandon
I am using 3dsmax 2019 and Vray 3.6 ( most current version)
Hardware: Processor : Intel Core i7-8700 3.20 GHz, 3192 Mhz, 6 core, 12 logical Ram : 32 GB GPU : Geforce GTX 1070 Ti OS : Windows 10 64 bit
I don't expect someone to answer all of this!
I am just looking for a good base line set up for this type of work, or at least a youtube channel or even paid tutorial like lynda.com. The problem with Lynda is it out dated in terms of software and using the practice files takes a lot of debugging on my end and figuring out which settings blow up in my versions of the software.
I just started using Vray and 3dsmax having about four months under my belt. I have done all the training on lynda.com and I am currently going threw the course ware that Choasgroup has on their webpage. While I am getting better and can drive the software for the most part, I am still missing some things. I also have tons of questions but a lot of the resources out there are disjointed, outdated, or don't cover the topic very well and leave me confused.
I am most dealing with Arch Viz environments. Large Scale Exteriors and fairly large to small interior scenes. Is there any ground up tutorials for this kind of work? Id like to have a understanding of what I am doing rather just be told to put parameters at certain numbers. I would like to know the cause and effect of what I am doing.
My main struggles.
1. Losing Detail in large environments on my materials. Such as cobblestone, concrete and precast. Using poliigon materials with converter right now, then using Vraydisplacement mod and detaching the displacement map on materials if needed.
2. Creating Natural materials without blowing up my rendering time. I was told to use Vrayfur for grass but it seems to wreck my machine which is a new workstation. Along with water, I use pretty much the same base diffuse material as glass but adding a noise map. Works okay but not great.
3. Lighting. What is the main difference between Sun and Dome light for exteriors? I have been trying to use HDRI Maps on my dome lights and environment map it works well but I dont fully understand what controls the exposure and lighting levels. I have played with the HDRI Map render settings but I feel like this is wrong. Also Lighting in interiors seems to either get super blown out or super dark, and once i try to blend internal and external lighting I have zero control.
4. Overall Exposure and Camera settings. I have been taught to use 3ds max physical camera for rendering in vray. I just don't know how to drive my exposure settings in the environment tab or if I should even use that setting group to do. I often start scenes fighting either super dark or very over exposed lighting. Do I use Vray exposure control? Do I use the physical camera to drive exposure and control it? Is it a blend of exposure controls and lighting parameters?
5. What is the best way to fill a scene without ramping up render times? I know using Vrayproxy and Xrefs are a good start, but ive also seem people use pre rendered planes and instancing of lower poly models depending on needs.
I have so much more but don't want to overload you guys!
My main goals.
1. Figure out a good base line set up for both exterior and interior rendering. In terms of lighting and material set up along with asset control and usage.
2. Understand how to control my scene lighting, and render quality. Would like to be able to trouble shoot and solve my own problems such as over or under expose scenes and noise. How to control and use interior and exterior lighting together for a more realistic effect.
3. How to use materials and what processes to apply to my 3D geometry to improve time and overall quality.
4. Understand when and why to use certain scene assets or tools over others such as Vray Sun over Dome light and HDRI. Or Vrayfur vs displacement mod vs just post processing for grass. The same goes for water and glass. I understand how to make a basic glass material but I would like a deeper understanding.
5. The best use for Vray render elements for post production, I have seen beauty pass composting and understand it well. I just want to know how to best set up my 3d scene to get the best post production tools. ( I am advanced in photoshop )
Cheers!
Brandon
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