I've been using drivers in Cycles shading networks to allow textures to be blended based on the position of empties. I can add a driver (manually create later (single)) to the V-ray User Scalar, but it does not then show up anywhere in the graph editor properties to allow me to configure it - the field turns purple, but I don't seem to have any way to work with it.
Is this supported? If not, is there a way to query a different object's transforms to allow similar shading to be created in V-ray?
Is this supported? If not, is there a way to query a different object's transforms to allow similar shading to be created in V-ray?
Comment