What is the best way to determine the gamma and correct on an LCD monitor?
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How to get better VRay renders (aka working in linear space)
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I have foudn that the free version of this:
http://www.praxisoft.com/pages/products.wiziwyg.html
Is a pretty good way to calibrate your monitor, if you don't have a probe or anything. WAY better then the adobe gamma thing that realy screws things up.
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See I thought I had it but...
I was viewing GI Interiors which I just got last night and Chris in your section on linear space your drak bright mulitpliers are set to .4545, .4545 not 1, .4545.
Now I have not finished the dvd yet but that was confusing to me.
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Originally posted by SawyerSee I thought I had it but...
I was viewing GI Interiors which I just got last night and Chris in your section on linear space your drak bright mulitpliers are set to .4545, .4545 not 1, .4545.
Now I have not finished the dvd yet but that was confusing to me.
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Originally posted by DaForceChris what is so bad about the adobe gamma thingy?
it is highly inaccurate, it has to do with the patterns, they don't work well on most monitors. I haven't tried the program Chris pointed to, but the Aim dtp method is a lot better than using adobe gamma only. (actualy the aim dtp uses adobe gamma, but not for evaluation)You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.
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Originally posted by Gijs
Sorry about the confusion. You should use dark=1 and bright=1/gamma. I've edited the wrong post.
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I have just made some tests: when using gamma correction,
bright multiplier=gamma correction
dark multiplier=global light multiplier (example: if this value is 1, and you render with a vray light with multiplier 8, it is effectively the same as rendering the scene with a light mult. of 16 and a dark mult. of 0.5)
Now I think of it, this is pretty handy if you want to turn the light intensity down globally (or changing from old non-linear scene to linear)
Vlado, can't this easily be changed to something like this:
global light mult: ...
gamma correction: ...
when color mapping is set to gamma correct?You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.
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Originally posted by SawyerOriginally posted by Gijs
Sorry about the confusion. You should use dark=1 and bright=1/gamma. I've edited the wrong post.
A long with an apology for the confusing (especially on a subject that is confusing to start with), I should explaing why I accidently misled you.
When color mapping first came about it only had the "Exponential" option. At which point you could add a multipier of 2.2 to both Light and Dark, to come close to a gamma corrected image. It was not exact, which is why the "Gamma Corrected" option was added. By habit (and since the labels had not changed) I habitually changed both to 0.4545.
The correct thing to do is as has been posted above: bright = 0.4545, dark = 1.0
Again, sorry about the confusion.
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Originally posted by cpnichols
The correct thing to do is as has been posted above: bright = 0.4545, dark = 1.0
Again, sorry about the confusion.
i would use the viewer button that goes to sRGB which is in later builds.
until then use a LUT ala my tutorial.
why?
this way your mats, etc get the gamma applied and what you see is what you get.
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Originally posted by throbOriginally posted by cpnichols
The correct thing to do is as has been posted above: bright = 0.4545, dark = 1.0
Again, sorry about the confusion.
i would use the viewer button that goes to sRGB which is in later builds.
until then use a LUT ala my tutorial.
why?
this way your mats, etc get the gamma applied and what you see is what you get.
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Originally posted by throbuntil then use a LUT ala my tutorial.
why?
this way your mats, etc get the gamma applied and what you see is what you get.
As a side note I want to emphasize again that sRGB is a standard not developed for monitors, but for TV. There is no monitor that has a sRGB response curve naturally. So it may be good for film industry, but for other purposes, sRGB is most of the time not a color space to aim for.You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.
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Chris, in your dvd you didn't mention anything about adjusting Max's gamma to 2.2, but all the other tutorials I have seen are saying to do that. I guess I'm a little confused about that.
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Originally posted by timmatronChris, in your dvd you didn't mention anything about adjusting Max's gamma to 2.2, but all the other tutorials I have seen are saying to do that. I guess I'm a little confused about that.
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Originally posted by GijsThe advantage using gamma correction over the LUT-curve is that Vray adjusts its sampling to it (importance sampling). The effect is that you don't need to increase your subdiv. too much to get the shadows noise-free.
I also think that pipelines and methodology is something that will be debated for a long time.
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