You have two choices as outlined earlier in this thread if you want to stay with a Linear workflow:
1. Use linear under "Color mapping" and apply the curve outlined by Throb in the Vray Frame Buffer with your gamma in the Max preferences set to 2.2.
2. Use gamma correct under "Color Mapping" and set the light multiplier to .45454. You also need to set your gamma to 2.2 under preferences in Max.
The reason to set the gamma to 2.2 is to make sure your Material Editor reflects what you are going to render material wise.
More detailed explaination are given earlier in this thread; right at the beginning with Throbs link:
http://throb.net/site_main/LinearWorkflow.html
and in this one:
http://www.chaosgroup.com/forum/phpB...ic.php?t=13724
So, lots of reading and experimenting ahead for those just coming on board with this workflow. I think, from what other more expert users have said in other threads, that if you want to composite then Throb's workflow and saving out to Open EXR format in 32 bit float is the way to go. This gives one the most options to "tweak" the rendering and change things without re-rendering while staying Linear workflow!
1. Use linear under "Color mapping" and apply the curve outlined by Throb in the Vray Frame Buffer with your gamma in the Max preferences set to 2.2.
2. Use gamma correct under "Color Mapping" and set the light multiplier to .45454. You also need to set your gamma to 2.2 under preferences in Max.
The reason to set the gamma to 2.2 is to make sure your Material Editor reflects what you are going to render material wise.
More detailed explaination are given earlier in this thread; right at the beginning with Throbs link:
http://throb.net/site_main/LinearWorkflow.html
and in this one:
http://www.chaosgroup.com/forum/phpB...ic.php?t=13724
So, lots of reading and experimenting ahead for those just coming on board with this workflow. I think, from what other more expert users have said in other threads, that if you want to composite then Throb's workflow and saving out to Open EXR format in 32 bit float is the way to go. This gives one the most options to "tweak" the rendering and change things without re-rendering while staying Linear workflow!
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