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How to properly Import Textures from Substance Painter?

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  • How to properly Import Textures from Substance Painter?

    Hi,

    I am trying to use the textures from the Substance Painter in V-Ray, but they come off very dark compared to what I expect.
    I have spent quite some time troubleshooting this and I am at the end at this point. I think it might have something to do with 8-bit vs 16-bit or with gamma, but I can't hit the setting that would make it how I would expect. I can boost lightning to 10-30 times the normal and it does start to look similar, but ofc all the other objects are totally overblown with light with those settings.

    Did you encounter the same problem? Do you have any idea where might be the problem?

    Here is the Blender + Textures:

    https://drive.google.com/open?id=1zh...Mw9nESrHMiXgCm

    I tried several hdri files, even the same as in Painter, I tried various light options, with point- spot- area- hemi- lights, without lights, GI on off... I set the color space in Images to linear, raw, sRGB, any combination I could think of.

    I checked this:

    https://support.allegorithmic.com/do...157352261.html

    and some other pages and tutorials.

    Any help would be greatly appreciated.

  • #2
    Did you set gamma to 1 for glossiness, normal and Ior ?
    Click image for larger version  Name:	4ebbf2059e.png Views:	1 Size:	334.7 KB ID:	1034268
    Win11 Pro 64bit, GTX 970, Standalone version: V-Ray Next 4.30.03,

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    • #3
      yes i choose linear instead of rgb for those maps exept ior (i think some bug )

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      • #4
        Set gamma to 1


        Click image for larger version

Name:	cd8b95c254.png
Views:	168
Size:	49.0 KB
ID:	1034276
        Win11 Pro 64bit, GTX 970, Standalone version: V-Ray Next 4.30.03,

        Comment


        • #5
          Interesting. This is what I get when I render it with Gamma 1.0 (or Linear. Both are the same, I think).

          Did you guys do anything beside setting the gamma to 1.0 / linear?

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